

War still happens, but the League acts as a referee. It resolves international disputes through matches on the Fields of Justice, fought by Champions who are aided by mages called Summoners. The League of Legends is a supranational entity founded after the unchecked use of high-level battle magic nearly destroyed Runeterra. Let the word of the League be as Law, lest all the powers of Runeterra arrange themselves against ye. An accounting shall then be made and terms of peace enforced. Hear ye, and be warned! This affront to the peace of Runeterra shall not abide. The Council so declares: that by sunset on the 28th day of March all combat on the island of Shon-Xan must cease. Here’s a quick overview of the most basic elements of Factions lore. Lissandra is in the midst of an evil scheme to - wait, no, that’s just straight-up canon.Riven has returned from exile as Reformist forces rise within Noxus.The Demacian Navy rules the seas, backed by an ocean goddess called Ceruleana.Its ally Zaun has become a power in its own right with the construction of the mechanized army known as the HexKorps. The Noxian military is in shambles after its costly victory in the Void War and its devastating defeat in Shon-Xan.The League intervened, and Ionia prevailed. Refugees fled to the Ionian island of Shon-Xan, sparking a war. Much Noxian land is in ruins after the Void War.

The League has also recognized the Shadow Isles, which brought the mortal nations of Valoran almost to their knees in a dark alliance with Malzahar’s Void army.

The League has been forced to grant this demonic principality standing before the Council.

We try to keep the Factions universe consistent with the “canon” League universe, though of course by its very nature (as a game mode which dynamically generates story developments based on match outcomes and Summoner decisions) it tends to diverge somewhat. This page summarizes the factions of Runeterra and provides a brief introduction to the Factions setting itself.
